designer

Game design is the process of designing the content and rules of a game. The term is also used to describe both the game design embodied in an actual game as well as documentation that describes such a design

Key concepts in gameplay design are:

  • An environment
  • Objects within the environment that may change state
  • Rules governing changes of state of objects, such as position, in response to the state of other objects and/or decisions made by the player
  • The rewards and punishments given to the player as a result of changes to the state of the game FPs